sengoku:history
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Table of Contents
Version history
1.4.0 (5 November 2026)
- Officers. Each province has a governor and up to seven samurai, each with his own politics, war, charisma, ambition, loyalty and body points, leading his own men in a unit of cavalry, infantry or rifles. Every order is carried out by an officer you appoint from the province's roster (those without the BP in red), and the advisor comments before you Authorize it. View > Officer roster and Province data show them; ronin wait in the provinces.
- New orders: move officers (with their men, gold and rice); send gold and rice together; recruit ronin; recruit a rival's samurai; dismiss and train officers; change the governor; reassign men; spread war rumours; assassinate. Sabotage and bribes are gone.
- Each of your provinces gives its orders in turn; 0 Rest ends a province's turn. Diplomacy is for your lord, from his seat.
- Develop orders do nothing with a handful of gold, raise support and rise on the screen; cultivating is limited by the land that can be cultivated and weakens the flood banks; flood control and floods are left to chance. The moneylenders add a tenth when they lend, with no interest after; settle debts pays all you can. Trade prices are as before.
- Each battle unit is led by the best officer of its kind; a won province is held by the samurai who led the most men.
- Other has Display time, Animation, Sound, Hex battles and Quit.
- Saves are format 5. Older saves still open, with one governor in each province leading all its men.
1.3.0 (5 November 2026)
- The credits and a title picture at the start.
- A new campaign asks how many players (0 to 9): nobody (watch the computer clans), one, or up to nine taking turns at one computer. Each player chooses a fief on the map, may rename the lord, and stops each of his abilities as it counts.
- A main menu of ten orders: Move, Develop, Trade, View, Personnel, Diplomacy, Spy, Military, Other and Rest; debts with the moneylenders; gifts and marriages.
- The computer clans fight their wars on the hex field, and you can watch them. Saves are format 4 (each clan's debt).
1.2.0 (4 November 2026)
- Export and Import in both editions: save a campaign to a file, or open one, from the Save and Load lists. The file is the same in both, so a campaign can move between the browser and the desktop. See Saves.
- The desktop edition now saves itself at the end of every month, and Continue on the title screen picks up from there, as the browser edition does.
- Small drawing fixes in the desktop edition, so its screens match the browser's exactly.
1.1.0 (4 November 2026)
- Multi-player games in the browser edition: player names, invite codes, up to eight players, orders that take effect at once, your own battles replayed by the server, a time limit for each month (12 to 72 hours), the computer playing the month of anyone who misses it, and emails. See Multi-player games.
- Saves are format 3, which can hold several players' clans. Saves in formats 1 and 2 still open.
- The first desktop release, for Windows and Linux.
1.0.0 (3 November 2026)
- The browser edition at https://retro.theiguru.au/sengoku/: the desktop game ported to TypeScript, with the same rules, screens and music. Five save slots and an autosave in the browser.
- The game remade in the style of The Broken Seal: a 640 x 400, 16-colour screen, portraits, a map of Japan drawn by the game, and its own music. Save format 2.
- Fixes: training soldiers costs no gold; you cannot incite an uprising against an ally; new governors are made when needed; the lord escapes when his seat falls; the end of the campaign is checked properly; saves are read strictly.
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