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sengoku:playing

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sengoku:playing [2026-11-06 14:51] – external edit 127.0.0.1sengoku:playing [2026-11-07 01:13] (current) – external edit 127.0.0.1
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   * **Moving**: click one of your units, then a lit hex. Cavalry have 6 movement points, infantry and rifles 4: a road costs 1, plain or castle 2, forest or hill 3 (cavalry 4 in a forest); mountains and the river cannot be crossed. A unit may stop early and still attack; with no points left and nobody to attack, its action is over.   * **Moving**: click one of your units, then a lit hex. Cavalry have 6 movement points, infantry and rifles 4: a road costs 1, plain or castle 2, forest or hill 3 (cavalry 4 in a forest); mountains and the river cannot be crossed. A unit may stop early and still attack; with no points left and nobody to attack, its action is over.
   * **Attacking**: choose the method, then click the enemy: **1** ordinary (an enemy next to the unit); **2** rifle fire (rifles, one or two hexes away, not after moving, no reply); **3** charge (cavalry, not from a forest or hill nor into the castle: twice as hard both ways); **4** ambush (infantry who halted in a forest: twice as hard, no reply). Forests, hills and the castle protect those in them.   * **Attacking**: choose the method, then click the enemy: **1** ordinary (an enemy next to the unit); **2** rifle fire (rifles, one or two hexes away, not after moving, no reply); **3** charge (cavalry, not from a forest or hill nor into the castle: twice as hard both ways); **4** ambush (infantry who halted in a forest: twice as hard, no reply). Forests, hills and the castle protect those in them.
-  * **H** halts (in a forest the unit lies hidden). **F** flees to a province you choose; your commander fleeing withdraws the whole army, as **X** does. **V** shows a unit in full. **S** Spy: **bribe** an enemy unit (not their commander) with the gold the army carries, and it may change sides; or **call in a reserve**, a samurai with men from a province of yours bordering the battle. **Tab** picks your next unit; the arrows move the cursor and Enter acts.+  * **H** halts (in a forest the unit lies hidden). **F** flees to a province you choose; your commander fleeing withdraws the whole army, as **X** does. **V** shows a unit in full. **S** Spy: **bribe** an enemy unit (not their commander) with the gold the army carries, and it may change sides; or **call in a reserve**, a samurai with men from a province of yours bordering the battle. **Tab** picks your next unit; the arrows move the cursor (passing over a unit does not choose it), and Enter or a click on one of your units chooses it, or acts with the chosen one.
   * Both armies eat rice every day; when yours runs out the attack fails, and you are warned before. Destroy the enemy commander to win; lose yours and the battle is lost. The defender holds after 30 days.   * Both armies eat rice every day; when yours runs out the attack fails, and you are warned before. Destroy the enemy commander to win; lose yours and the battle is lost. The defender holds after 30 days.
  
-Afterwards a page tells **every officer's fate**: the victors hold the province (the commander governs it, with the rice and gold left); after a defeat the army falls back where the commander chose, and some may be killed, captured or desert, the disloyal first. A summary heads the page: the men on both sides, the rice and gold carried, eaten, spent and returned, and the province. After a conquest you choose who governs it.+Afterwards a page tells **every officer's fate**: the victors hold the province (the commander governs it, with the rice and gold left); after a defeat the army falls back where the commander chose, and some may be killed, captured or desert, the disloyal first. A summary heads the page: the men on both sides, the rice and gold carried, eaten, spent and returned, and the province. After a conquest you choose who governs it; if your lord led the army, he governs it himself and nothing is asked. 
 + 
 +==== Defending your provinces ==== 
 +When a computer clan marches on one of your provinces, you are asked after the month's wars: **lead the defence yourself**, or **leave it to your generals**. Leading it, you fight on the same field from the castle: the enemy deploys and moves first in each phase, then you move your units (M, A, H, V and T as above). **S** calls in a reserve from a bordering province of yours; defenders do not bribe. **F** (or **X**, or Esc) gives up the castle: your army leaves with its men, and your lord goes to another of your provinces. The result goes into the month's news, and every officer's fate is shown. In the desktop edition, closing the window during a defence leaves it to your generals. In online games the server still fights invasions of your provinces.
  
 With **Other > Hex battles** off, the computer fights your wars for you and you see the result. The computer clans fight their own wars on the same field; with **Watch other fiefs' wars** on (Other > Settings) you see each one at the end of the month: Enter skips a battle, Esc skips the rest. With **Other > Hex battles** off, the computer fights your wars for you and you see the result. The computer clans fight their own wars on the same field; with **Watch other fiefs' wars** on (Other > Settings) you see each one at the end of the month: Enter skips a battle, Esc skips the rest.
sengoku/playing.1793976693.txt.gz · Last modified: by 127.0.0.1