; Sengoku: Road to Unification - an example rules.ini (desktop edition only). ; Copy it to the settings folder beside options.ini to change the rules of games on this computer: ; Linux: ~/.config/Sengoku - Road to Unification/rules.ini ; Windows: %LOCALAPPDATA%\Sengoku - Road to Unification\rules.ini ; Every value below is the usual one. Delete the lines you do not change. Values out of range are ; brought into range, unknown keys and bad numbers are ignored; the game says which on stderr ; (start it from a terminal to see). Saves made under changed rules still open with the usual ones, ; and the browser edition and online games always use the usual rules. [bp] ; the body points each order costs the officer who carries it out (0 to 200) cultivate_land = 50 flood_control = 50 develop_town = 50 reinforce_castle = 50 hire_soldiers = 50 train_men = 40 sell_rice = 40 give_rewards = 20 train_officer = 90 propose_alliance = 100 incite_uprising = 90 war = 40 buy_rice = 40 buy_arms = 40 borrow_gold = 40 settle_debts = 0 reassign_men = 20 transfer_goods = 20 move_officers = 20 appoint_governor = 0 break_alliance = 0 send_tribute = 80 arrange_a_marriage = 100 spread_war_rumours = 100 assassinate = 100 search_for_ronin = 70 recruit_officer = 70 dismiss_officer = 20 delegate = 0 threaten = 60 answer_an_offer = 0 take_into_service = 0 install_governor = 0 [gold] ; the gold an order costs besides the amount you choose (0 to 999) cultivate_land = 0 flood_control = 0 develop_town = 0 reinforce_castle = 0 hire_soldiers = 0 train_men = 0 sell_rice = 0 give_rewards = 0 train_officer = 30 propose_alliance = 0 incite_uprising = 10 war = 0 buy_rice = 0 buy_arms = 0 borrow_gold = 0 settle_debts = 0 reassign_men = 0 transfer_goods = 0 move_officers = 0 appoint_governor = 0 break_alliance = 0 send_tribute = 0 arrange_a_marriage = 100 spread_war_rumours = 0 assassinate = 0 search_for_ronin = 0 recruit_officer = 0 dismiss_officer = 0 delegate = 0 threaten = 0 answer_an_offer = 0 take_into_service = 0 install_governor = 0 [values] ; the moneylenders add this much in a hundred when they lend (0 to 100) borrow_rate = 10 ; they lend up to this for each province the clan holds (0 to 3000) lend_per_province = 300 ; a trained officer gains this much politics, war or charisma (0 to 20) train_gain = 2 ; a reward gives a point of loyalty for each this many gold (1 to 100) reward_div = 2 ; the people each hired soldier takes from the population (0 to 100) hire_people = 10 ; the months an alliance lasts (1 to 24) alliance_months = 12 ; the months a marriage alliance lasts (1 to 24) marriage_months = 24 ; the months of peace a tribute asks for (1 to 24) peace_months = 6 ; movement points in battle: cavalry, infantry, rifles (1 to 20) cavalry_mp = 6 infantry_mp = 4 rifles_mp = 4 ; the days a battle lasts at most before the defender has held (1 to 100) battle_days = 30 ; the reserves each side may call in to a battle (0 to 3) max_reserves = 3