sengoku:history
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| sengoku:history [2026-11-05 15:17] – external edit 127.0.0.1 | sengoku:history [2026-11-11 13:16] (current) – Main address is now kalretro.au slaterm | ||
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| ====== Version history ====== | ====== Version history ====== | ||
| + | |||
| + | ===== 1.7.0 (7 November 2026) ===== | ||
| + | * **You defend your own provinces**: | ||
| + | * **Menus and boxes show their whole text**: a menu uses two columns only when every item fits, and boxes grow upwards when they need more room, so the settings show whether each is on or off and the save slots their whole description. Long battle messages wrap, long order results are shown whole, and the list of clans shows each head's whole name. | ||
| + | * After a conquest led by your lord, he governs the province himself, and you are no longer asked to choose another governor. | ||
| + | * In battle the arrow keys only move the cursor; Enter, a click or Tab chooses a unit. | ||
| + | * An amount typed out of range is refused with the range instead of being changed quietly. | ||
| + | |||
| + | ===== 1.6.0 (6 November 2026) ===== | ||
| + | * **Envoys** are put to you when the month begins: accept, refuse, imprison the envoy, or decide later. They are named, and a tribute may ask for six months of peace. | ||
| + | * **Marriages** tie the clans: an officer you choose weds the daughter of the other ruler; the tie lasts and shows on the officer' | ||
| + | * **Alliances**: | ||
| + | * **Delegated governors**: | ||
| + | * **After a battle** a summary of men, rice and gold heads the page of fates, and after a conquest you choose the governor. | ||
| + | * The **chronicle** is kept in the saves; the territory list shows how each province is ruled and warns of unrest and hunger; the end of a campaign lists your rulers and major battles and shows the final map. | ||
| + | * Desktop edition: an optional **rules.ini** changes the rules table. | ||
| + | * Saves are **format 7**. Older saves still open. | ||
| + | |||
| + | ===== 1.5.0 (6 November 2026) ===== | ||
| + | * **A new battle.** Every officer of the army leads his own unit on a larger field with roads, forests, hills, mountains, a river and the castle. You deploy first; each day has a morning, an afternoon and a night. Units have movement points; attacks are ordinary, rifle fire, charge or ambush. New commands: halt, flee, view, terrain, and spy (bribe an enemy unit, or call in a reserve). The army eats the rice it carries. Afterwards every officer' | ||
| + | * **War**: mark the officers who march, choose the commander, the gold and the rice. Train men and Move officers take several officers too. | ||
| + | * New **body point costs** for every order (see [[sengoku: | ||
| + | * **Personnel**: | ||
| + | * **Diplomacy** from the seat by any envoy there: marriage, alliance, threaten, tribute, break alliance, and answering envoys (accept, refuse, imprison). **Relations** between clans from 0 to 100. War rumours set rivals against each other; failed spies may be discovered. | ||
| + | * **Market prices** for rice and arms that change each month, better with a good trader, shown before you agree. Hiring costs population and support; Reassign men works through a pool. | ||
| + | * The roster sorts and shows each officer' | ||
| + | * Saves are **format 6**. Older saves still open. | ||
| ===== 1.4.0 (5 November 2026) ===== | ===== 1.4.0 (5 November 2026) ===== | ||
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| ===== 1.0.0 (3 November 2026) ===== | ===== 1.0.0 (3 November 2026) ===== | ||
| - | * The browser edition at https://retro.theiguru.au/ | + | * The browser edition at https://kalretro.au/ |
| * The game remade in the style of The Broken Seal: a 640 x 400, 16-colour screen, portraits, a map of Japan drawn by the game, and its own music. Save format 2. | * The game remade in the style of The Broken Seal: a 640 x 400, 16-colour screen, portraits, a map of Japan drawn by the game, and its own music. Save format 2. | ||
| * Fixes: training soldiers costs no gold; you cannot incite an uprising against an ally; new governors are made when needed; the lord escapes when his seat falls; the end of the campaign is checked properly; saves are read strictly. | * Fixes: training soldiers costs no gold; you cannot incite an uprising against an ally; new governors are made when needed; the lord escapes when his seat falls; the end of the campaign is checked properly; saves are read strictly. | ||
sengoku/history.1793891848.txt.gz · Last modified: by 127.0.0.1
