New releases, BBS happenings and updates to the games, newest first.
KFOSSIL 1.0: a FOSSIL driver for DOS
KFOSSIL is a new FOSSIL driver for DOS BBS software and door games. It handles COM1 to COM4 at any address and IRQ, with interrupt-driven buffers, 16550A FIFOs and RTS/CTS or XON/XOFF flow control. It uses about 5K of memory for one port and unloads again with KFOSSIL /U. The /C option keeps carrier detect on, for null-modem cables and DOSBox.
It has been tested in DOSBox, including a door game played through it, but not yet on a real PC with a modem. Reports from real hardware are welcome. It is free software under the GNU GPL, with the source in the zip.
New: Copy Public Key to Server, like ssh-copy-id. Right-click an SSH session (or use the Tools menu), choose your public key, and Saltbush logs in once with your password, adds the key to ~/.ssh/authorized_keys with the permissions SSH needs, and checks that the key then logs in on its own. No more hand-copying keys into the wrong file.
Also: windows inside Saltbush have a clearer edge and shadow, and the SFTP browser's two sides are each in their own outlined box, so it is easy to see where one ends and the next begins.
If you have 1.5.0 or later, use Help > Check for Updates or wait for the daily notice.
This fixes tear-off tabs on Windows with several monitors. A tab dragged out of the tab bar could open its window off the screen, so it looked minimised, and dragging a window back onto the tab bar often did not dock it. A new window now opens where the tab was dropped, and docking works from any monitor.
Tear-off tabs and RDP sessions from 1.8.0 have now been tried on a Linux desktop and on Windows, including two RDP sessions at once.
If you have 1.5.0 or later, use Help > Check for Updates or wait for the daily notice.
New in this version:
- Tear-off tabs: drag a tab down out of the tab bar to give it its own window. The session keeps running. Dock it back with "Dock to Main Window", by closing the window, or by dragging it onto the tab bar.
- RDP sessions: connect to Windows Remote Desktop in a normal tab, with the desktop fitted to the tab, keyboard and mouse, text clipboard both ways, Ctrl+Alt+Del and Windows key buttons, and a remembered server certificate. The system RDP program (FreeRDP or mstsc) can be used instead.
Both features are new and have only been tested with automated tests and on a virtual display, not yet on a real Windows or Linux computer. Reports are welcome.
If you have 1.5.0 or later, use Help > Check for Updates or wait for the daily notice.
New in this version:
- Function keys: F1 Help, F2 Session Options, F3 Find next, F4 Quick Connect, F5 Reconnect, F6 next pane, F7 SFTP browser, F8 send a file, F9 logging, F11 full screen and F12 to run a script (Ctrl+F12 runs the last one again). F10 and Alt+F1 to Alt+F12 still reach the remote program, and a session option hands it all of them.
- SSH: jump hosts and Ed25519 certificates in the built-in engine, most OpenSSH -o options, and an option to use FIPS-approved algorithms only.
- Sync: keep your sessions the same on every computer through a shared Nextcloud, Syncthing or Dropbox folder. Passwords are never synced.
- Terminal: sixel graphics, double-width and double-height lines, left and right margins, and a real 132-column mode.
- Highlighting and key mappings are now edited in tables, Script > Run remembers your last script, and after an update the window comes back as it was.
- The source now supports macOS too, with a build script for Macs. It has not been tried on a Mac yet.
If you have 1.5.0 or later, use Help > Check for Updates or wait for the daily notice.
Fixed in this version:
- Scripts run much faster. Each script step used to wait for the window to redraw, which slowed SyncTERM-Lua bots such as lordbot.lua and nearly stopped them while the window was minimised. Scripts are now answered straight away, whatever the window is doing.
- Text in the Activity pane can be copied while a script is still writing to it: select it and press Ctrl+C, or right-click for Copy and Copy All.
If you have 1.5.0 or later, use Help > Check for Updates or wait for the daily notice.
New in this version:
- The SFTP browser now shows your own files on the left and the server's on the right. Upload >> and << Download copy the selected files and folders across, and double-clicking a file copies it to the other side. New Folder, Rename and Delete work on both sides.
- Interrupted uploads and downloads resume where they stopped when you send the same file again.
- Permissions: tick read, write and run for owner, group and others on server files and folders.
- Copied files keep their modification time.
If you have 1.5.0, Saltbush will offer this update by itself within a day, or straight away from Help > Check for Updates. Older versions need installing by hand once.
New in this version:
- Saltbush now tells you when a new version is out. Update Now downloads and installs it (the Linux package asks for your password; on Windows the installer runs). Help > Check for Updates checks at any time, and the notices can be turned off.
- Pasting is fixed on Wayland desktops such as KDE Plasma. Edit > Paste, the right-click menu, Shift+Insert and middle-click pasted nothing before; only Ctrl+Shift+V worked.
Version 1.4.0 and older have no update check, so install 1.5.0 by hand once. After that, updates come to you.
New in this version:
- Split panes, to watch several sessions at once.
- An SFTP browser: right-click an SSH session to browse its files, upload, download, rename and delete.
- Tools > SSH Agent: manage the agent's keys, including smartcard and token keys.
- The built-in SSH engine now does X11 and agent forwarding, certificate and Kerberos logins and compression.
- Xmodem, Ymodem and Kermit are built in, on Windows as well as Linux. Kermit downloads start by themselves.
- Fuller VT220 emulation, and Wyse 60 and SCO ANSI terminal types.
- The Linux package now shows up in Discover and other software centres.
This is the biggest update so far. It brings in the features added to Saltbush Terminal:
- An SFTP Browser (F7) with this computer and the server side by side. Interrupted transfers resume, and you can set file permissions on the server.
- Copy Public Key to Server, which works like ssh-copy-id, and an SSH Agent window.
- Remote Desktop (RDP) sessions in a tab, on Windows and Linux.
- Tear-off tabs: drag a tab out of the tab bar to give it its own window.
- Sync your sessions between computers through a shared folder such as Nextcloud, Syncthing or Dropbox. Passwords are never synced.
- Lantern now tells you when a new version is out and can install it.
- Function keys for common actions. Press F1 to see them all.
- The built-in SSH engine now does jump hosts, X11 and agent forwarding, Kerberos and most OpenSSH options.
- Built-in Xmodem, Ymodem and Kermit transfers, sixel images, 132-column mode, and the Wyse 60 and SCO ANSI terminal types.
It connects over SSH (with a built-in SSH engine), SFTP, Telnet, RLogin, raw TCP, serial ports and local shells. BBS sessions get the CP437 character set, a DOS-style ANSI screen with iCE colours, the VGA font and Zmodem downloads that start by themselves, and Tools > Import BBS List brings in a SyncTERM dialling directory. Python and Lua scripts can log in and run chores; scripts written for Lantern Terminal and SyncTERM-Lua, such as the LORD and TradeWars bots, run unchanged.
There is a Windows installer and a Debian package, and the source is free under the MIT licence. The downloads are also on the BBS in Heisenbergs Files, and the guide is at https://retro.theiguru.au/docs/saltbush/start
LORDKG 1.3: LORD 4.06 codes fixed
The LORD 4.06 codes from LORDKG 1.1 and 1.2 were wrong, and LORDCFG refused them. LORD 4.06 counts the fourth code at half its value, and LORDKG was adding all of it, so the fifth code came out too high. LORDKG 1.3 fixes this.
If you used LORDKG 1.1 or 1.2 to register LORD 4.06, run 1.3 and make a new set. LORD 4.07 / 4.08 Beta codes were right and haven't changed.
The "BBS session" tick-box has been taken out of File > New session, so making an ordinary SSH, Telnet or serial session no longer shows BBS options. To set up a BBS, choose Tools > New BBS session instead. It starts on Telnet port 23 and sets CP437, the ANSI-BBS screen, the VGA font and 80x25. Existing sessions are not changed, and Apply BBS settings still works on sessions you already have.
Door Hub 0.1.0 is out. It lets several BBSes share one set of door games, so callers on every member board play in the same games against each other, straight from a door on their own BBS. It works the same way as DoorParty: a small connector on each BBS sends callers through an encrypted SSH tunnel to the hub, which runs the games on its own Synchronet.
The Kalgoorlie Door Hub is open with four games: Legend of the Red Dragon, Ember Reach, The Broken Seal and The Long Wake. Sysops who would like their callers to play can email slaterm@theiguru.au for an account.
The hub and the connector run on Linux and Windows, and sysops can also run a hub of their own. There are step-by-step guides for both sides, for Synchronet, Mystic and other BBS programs. Door Hub is free software under the GNU GPL.
LORD 4.07 needs five registration codes, and they could only be bought from Gameport. Gameport has been unreachable for many years and no one has been able to buy a code for more than ten years, so most boards running 4.07 have been stuck unregistered.
LORDKG makes the codes from your sysop name and BBS name. Run it, then type the same names and the five codes into LORDCFG. There is a DOS version (LORDKG.EXE) and a Python version for Linux, Windows and macOS, in one zip with the source. It is free software under the GNU GPL.
LORDKG now makes registration codes for LORD 4.06 as well as LORD 4.07. When you run it, it asks which LORD version the key is for.
LORD 4.06 codes don't depend on your sysop or BBS name: LORDCFG only checks that the five numbers fit together, so LORDKG picks a random set that passes. For LORD 4.07 it still needs your sysop name and BBS name, typed exactly as you will enter them in LORDCFG.
There are switches for batch files and menus too: LORDKG /406 and LORDKG /407 "Sysop" "BBS Name".
0.4.0 added BBS sessions, but the "BBS session" box was only offered when you made a new session. Now you can right-click sessions you already have, or a whole folder, and choose Apply BBS settings. It switches them to CP437, the ANSI-BBS screen, the VGA font and 80x25, and leaves your other settings alone.
This release is about calling BBSes. Tick "BBS session" when you create a session and you get the CP437 character set, a DOS-style ANSI screen with iCE colours, a built-in VGA font with solid block characters, and an 80x25 screen that scales to the window.
RLogin logs you straight in, and Zmodem downloads now start by themselves; uploads start when the BBS asks for them. If you use SyncTERM, Tools, Import BBS list brings your dialling directory across.
This release fixes one crash. If a script showed a message or asked a question, for example the LORD bot's "day finished" message, and you answered it more than a minute later, Lantern closed. Script messages and questions now wait for you however long you take. Nothing else has changed since 0.3.3, so upgrading is safe for everyone using the bot scripts.
Scripts written for the SyncTERM-Lua fork now run in Lantern without changes, so the same login scripts and door-game bots work in both programs. Lantern also has a CP437 character encoding for BBSes and door games.
Two experimental bot scripts are on the download page: one plays a day of LORD and the other a day of TradeWars 2002. They are still being tested and make real moves in your game, so watch the first runs. Choose Script, Run once you are in the game, and Script, Cancel to stop.
SSH now runs inside Lantern instead of through the separate ssh program. The status bar shows the cipher and key exchange the server actually agreed to, and host-key, passphrase and password questions appear in the terminal as before. It uses your SSH agent, including the Windows OpenSSH agent, and handles local, remote and SOCKS port forwarding. Sessions that need X11 or agent forwarding still use OpenSSH automatically.
Control keys such as Ctrl+P, Ctrl+F, Ctrl+S and Ctrl+Q now go to the program you are connected to. Lantern's own shortcuts moved to Ctrl+Shift, for example Ctrl+Shift+F to search and Ctrl+Shift+Q to exit.
For BBS callers, Telnet now supports binary mode, so 8-bit and CP437 data arrive unchanged, and pasted text sends Enter correctly. This release also fixes two crashes, makes the screen draw several times faster, and stops automatic reconnect from retrying a failed login.
The River Intendancy has stolen the dike money, and the old flood-markers say the Great Flood will come in twenty years. You lead a band of outlaws on the Long Jade river and its two branches. Each month your band gives a task to every place it holds: gather rice, raise and train men, mend a dike, help a hungry town, steal an official's ledgers or raid a garrison.
What you do becomes a tale, and tales travel along the river from town to town, so the people downstream hear of you first. Win them over and they will give you men, rice and their trust. The seasons change the river too: spring floods open the marsh channels, autumn opens the fords and winter freezes the upper river.
There are three ways to win: petition the court with proof of the Intendancy's crimes, hold the great lock and the river mouth for a year, or bring down its five officials one by one. Keep the dikes standing as you go, or your victory will be a hollow one.
Battles are fought on a hex field with the river running through it: boats drift with the current at night, archers wait in the reeds, and bridges can be burned. Up to four players can take turns at one computer, you can watch the computer play, and in the browser you can play online with up to six friends: everyone gives their tasks when it suits them, and the month moves on when all are done or the deadline passes.
This is the first release, and the computer bands are not balanced yet, so tell me how it plays. Downloads are also on the BBS in Heisenbergs Files, and the documentation is at https://retro.theiguru.au/docs/riveroath/start
River Oath is free software under the GNU GPL.
River Oath 0.1.2: a strategy guide for new players
It covers the first year (feeding the band, raising and training men, boats, recruiting and taking your first places), how tales and goodwill work and why a kindness done upstream travels furthest, keeping the dikes standing before the Great Flood, choosing between the petition, the uprising and the amnesty, which official to bring down first, and how to fight a battle without losing your commander. It ends with the mistakes most new players make.
The guide comes with every download as STRATEGY.txt, the game's help points to it, and the browser edition has a Strategy link at the top of the page. Play in your browser at https://retro.theiguru.au/riveroath/play/ or download River Oath 0.1.2 for Windows and Linux from https://retro.theiguru.au/riveroath/ (also on the BBS in Heisenbergs Files).
Sengoku 1.6.0: envoys, marriages and governors who rebel
Diplomacy comes to you now. When envoys of other clans arrive with tribute or an offer of alliance, they are put to you as the month begins: accept, refuse, throw the envoy in prison, or decide later. Some bring gold and ask for six months of peace in return. You are warned a month before an alliance runs out, and a friendly ally may send someone to renew it.
A marriage now joins two families. The officer you choose weds the daughter of the other clan's ruler, and the tie lasts: it keeps the two clans on good terms, and it shows on the officer's page and in the list of clans, which also gives the last things that passed between you.
Governors you leave in charge are worth watching. Everything a delegated governor does goes into the chronicle, and he looks to the castle walls when enemies are near. But power wears down an ambitious man's loyalty, and a governor who is both disloyal and ambitious may rebel and hand his province to a neighbouring clan. Your advisor tells you how far a man can be trusted before you hand him a province. When your lord dies, his officers are unsure of the new head, and their loyalty wavers.
After a battle, a summary of the men, rice and gold heads the page of what became of each officer, and when you take a province you choose who governs it.
The chronicle is now kept in your saves, so a campaign you load keeps its whole history. The territory list warns of unrest and hunger, and a campaign ends with a list of your rulers and great battles and a last look at the map.
In the desktop edition you can change the rules: the cost of every order, interest, training, alliance lengths, movement in battle and more, in a rules.ini file. rules-example.ini, on the download page, lists them all. Online games always use the standard rules.
The biggest change is the battle. Every officer in your army now leads his own unit, on a larger field with roads, forests, hills, mountains, a river with a bridge and a ford, and the defender's castle. You place your units first. Each day of the battle has a morning, an afternoon and a night, when the field goes dark and rifles can't fire. Units have movement points that the ground uses up: a road is quick, a forest or a hill slow. Attacks are ordinary, rifle fire, charge or ambush, and each has its own conditions. You can also halt, flee to a province of your choice, look over any unit, bribe an enemy unit with the gold your army carries, or call in a reserve from a neighbouring province. The army eats the rice it carries each day. When it's over, a page tells you what happened to each of your officers: who holds the new province, who fell back, and who was captured or deserted.
Going to war is different too. You choose which officers march, who commands, and how much gold and rice they take, and each officer pays for it in body points.
At home, your lord can appoint a governor in any province and leave the province in his hands. A loyal governor runs it well; a disloyal one does little and may help himself to the gold. Diplomacy now covers marriage, alliances, threats and tribute, and other clans send envoys to you with tribute or offers of alliance, which you can accept, refuse, or answer by throwing the envoy in prison. Each clan has a relation with every other, from hatred to friendship, and war rumours can turn two rivals against each other. Rice and arms are bought and sold at a market price that changes every month, and a trader with good politics gets a better deal.
Smaller changes: every order has a new body point cost; training, moving and marching can take several officers at once; reassigning men works through a pool; a search for ronin shows you the man before you take him on; the roster can be sorted and each officer has his own page; and a campaign ends with a summary.
Both editions are free software under the GNU GPL.
Sengoku 1.1.0: multi-player games, and a desktop edition
Sengoku: Road to Unification can now be played online with other people. Open https://retro.theiguru.au/sengoku/ and choose Multi-Player game on the title screen. Make a player name and password, start a game and give your friends its invite code, or join a game with a code someone gave you. Up to eight players each lead a clan; the computer leads the rest. Sengoku players are separate from The Broken Seal's, so make a new name.
Give your orders whenever it suits you during the month. Each one takes effect at once, so if a rival gets in first you see the result when you next look. When you invade, you fight the battle yourself on the hex field, even against another player's province; the game server replays your moves to work out the result. The month ends when every player has ended their turn, or when the game's time limit runs out: 12, 24, 48 or 72 hours, chosen by the person who starts the game. If you haven't played by then, the computer plays your clan's month and you keep your clan.
You get an email when a game starts, after each month with the start of your news, two hours before the deadline if you haven't ended your turn, and when the game is over. You can turn the emails off.
Sengoku is also out for your own computer, for Windows and Linux, as version 1.1.0. The desktop edition is the single-player game, with the same rules, screens and music as the browser one. Downloads are at https://retro.theiguru.au/sengoku/desktop/ and on the BBS in Heisenbergs Files. The documentation is at https://retro.theiguru.au/docs/sengoku/start
Both editions are free software under the GNU GPL.
The Broken Seal 0.6.0: play online with friends
The Broken Seal now runs in your web browser, and you can play it online with friends. Open https://retro.theiguru.au/brokenseal/play/ and choose 7, Multi-Player game, on the title screen. Make a player name and password, start a game and give your friends its invite code, or join a game with a code someone gave you. Each of you leads a house; the computer leads the rest.
Everyone gives their orders whenever it suits them. The month is worked out as soon as every player has ended their turn, or when the game's time limit runs out. The person who starts the game picks the limit: 12, 24, 48 or 72 hours. If you haven't played by then, the computer gives your orders for that month and you keep your house. You get an email when a month is done, with the start of your report, and a reminder two hours before the deadline if you haven't ended your turn. You can turn the emails off.
On your own, the browser edition is the full game, the same as the desktop one: hex battles you can fight yourself, towns, diplomacy and coalitions. Saves stay in your browser, and Export saves a campaign to a file that the desktop edition opens.
The desktop edition for Windows and Linux is also out as version 0.6.0. It now has one player per computer: the old take-turns-at-one-keyboard mode has gone, since online games replace it. It also has the hex battles from 0.5.0 and two fixes. Downloads are at https://retro.theiguru.au/brokenseal/ and on the BBS in Heisenbergs Files.
Both editions are free software under the GNU GPL.
Sengoku: a new strategy game you can play in your browser
Sengoku: Road to Unification is a strategy game set in sixteenth-century Japan, written here and free to play on this site. Choose one of 28 clans in the 1560 or 1582 scenario. Then govern your provinces, raise and train soldiers, make alliances and send ninja against your rivals. Invade a neighbouring province and you fight the battle yourself on a hex field. Hold all thirty-eight provinces to win.
It has the same retro look as The Broken Seal: a sixteen-colour screen, portraits for every lord and governor, and its own music.
Play it at https://retro.theiguru.au/sengoku/ with the keyboard, mouse or touch. Nothing to install. Your saves stay in your browser: there are five save slots, and the game also saves itself at the end of every month. Press 7 in the game for help.
The game is free software under the GNU GPL. The source code is linked from the top of the game page.
The Broken Seal 0.4.5: a strategy game for Windows and Linux
The Broken Seal is a strategy game written here, and it is now free to download for Windows and Linux. The emperor has vanished and the realm is split between six houses and outlaw bands. Each month you give orders to your provinces and officers: develop the land, train troops, go to town to recruit soldiers, trade grain and hire travellers at the inn, and send armies against your rivals. Officers tire and need rest, and in winter snow can close the roads.
It plays alone against the computer at five levels, or with friends taking turns at the same computer. Every campaign has a new map, and there is no time limit.
Download it, with the player manual and the source (GNU GPL), at https://retro.theiguru.au/brokenseal/ - it is also in the Heisenbergs Files area on the BBS.
The Broken Seal 0.4.6
A new version of The Broken Seal is out for Windows and Linux. A province your army takes is now held, but it is not part of your realm until you name a governor, usually the army's commander, whose men then join the new garrison. New recruits join untrained and lower a garrison's training, so they need drilling before they fight well. End month is now the last order on the menu.
Sticky Notes puts coloured notes on your desktop. Each note is its own window that you can move, colour and pin on top, with bold, italic, lists and a searchable list of all your notes. Notes are saved on your own computer: there is no account and no cloud service.
If you have more than one computer at home, Sticky Notes can keep your notes the same on all of them. Any computer running Sticky Notes can be the sync server, or you can run the server on a home server. Your notes only travel inside your own network.
It is free software under the GNU GPL, and the files are also on the BBS in Heisenbergs Files.
Ember Reach 0.5: a new space strategy game on the BBS
Ember Reach is a space strategy door game written here for the Kalgoorlie Retro BBS, and it is now open to every registered user. Each player runs a house across a cluster of star systems: settle worlds, build fleets and buildings, research, trade and make treaties, and keep the Hollow at bay. The travel lanes between systems open and close as the days go by. Everyone gives orders during the day, and the game moves on one day each night.
Two computer houses play too. They leave a new player alone for their first 10 days, so there is time to get going.
To play, telnet to bbs.theiguru.au, press X for the games and pick Ember Reach.
For sysops, version 0.5 is free to download for Linux, Windows and DOS, with the source (GNU GPL), at https://retro.theiguru.au/emberreach/ - it is also in the Heisenbergs Files area on the BBS. There is also emberbot.lua, a SyncTERM-Lua script that plays a day for you.
LORD FP for Windows
LORD FP, our Free Pascal Legend of the Red Dragon, now comes in a Windows version as well as DOS and Linux. It is a 64-bit DOOR32.SYS door: Synchronet, Mystic and other Windows BBSes hand it the caller's connection, and the player goes back to the BBS when they quit.
It is the same game as the Linux version and uses the same files. DOS LORD 4.06 In-Game Modules run from Other Places in DOSBox-X, which is included, and DOSPROMPT.BAT opens a DOS prompt in the game folder for setting them up.
LORD Server 1.4 lets other BBSes link to a server without asking its sysop first. A BBS signs up once through its rlogin door, using the server user name register, and the server gives it a key. After that its door sends the key, and its players get accounts with the BBS's tag added (Bob@SHS), so a player called Bob on one BBS and a Bob on another are two different players.
The console's bbs command lists the BBSes that have signed up, and can give a BBS a new key, turn it off or remove it. BBSes listed in RLoginAllow keep working as before, without a key.
Sysops can link their BBS to the LORD Server here: make a Synchronet door with ?rlogin bbs.theiguru.au:5130 -s register -P and run it once.
LORD Server 1.0 is out: a Legend of the Red Dragon game server for Windows. It does for LORD what TWGS does for TradeWars. Players connect to it directly by telnet, and BBSes link to it with an rlogin door, so players from several boards can meet in the same realm.
It hosts several games at once, makes accounts for BBS players automatically, and has a console that shows who is on and the log as it happens. It can run as a Windows service. The game is LORD FP, our Free Pascal version of Legend of the Red Dragon.
Download the installer, an MSI or a zip at https://retro.theiguru.au/lordsrv/ - the installer shows a getting-started guide for new sysops when it finishes. The files are also in the Heisenbergs Files area on the BBS.
You can try it on the Kalgoorlie Retro BBS: telnet to bbs.theiguru.au, press X for the games and pick LORD - Windows Server.
LORD Server 1.2: The Pawn Shop
LORD Server 1.2 runs The Pawn Shop 3.40. Its door kit can't work with LORD at the root of a drive, and 1.1 gave the DOS add-ons the game folder as C:\. IGMs now see the game as C:\LORD\, the same layout as a DOS BBS.
If you set up IGMs under 1.1, set them up again for C:\LORD\, or keep the old layout for that game with DOSGameDir=C:\ in its lord.ini. The sysop guide has the details, and the steps for The Pawn Shop.
Also fixed: if a player hung up inside an IGM, its DOSBox-X could be left running and block the next visit.
LORD Server 1.1 runs LORD 4.06's add-ons, the In-Game Modules in Other Places. They are DOS programs, so the server runs them in DOSBox-X, which now comes with it, along with a small FOSSIL driver of its own for the player's connection. The console's new dos command opens a DOS prompt in a game's folder for installing and setting them up.
Also new: Start menu items and a console command to make the server a Windows service at any time, whichever installer you used.
The Dragon Vault and Barak's House are tested. The Pawn Shop doesn't start under DOSBox-X yet; that is being worked on.
Download 1.1 and read the sysop guide at https://retro.theiguru.au/lordsrv/ - upgrading from 1.0 keeps your games, accounts and settings.
Welcome to Kalgoorlie Retro Gaming!
The new website is up. It's the front door to everything we run: the Kalgoorlie Retro BBS, the DOS Arcade and our brand new Legend of the Green Dragon server.
Legend of the Green Dragon is open for players now at https://retro.theiguru.au/lotgd/ - new characters start on the Isle of Wen, and the new day ticks over at midnight Kalgoorlie time.